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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -24,11 +24,10 @@
-----

**Salva** is a 2 and 3-dimensional particle-based fluid simulation engine for games and animations.
It uses [nalgebra](https://nalgebra.org) for vector/matrix math and can optionally interface with
It uses [nalgebra](https://nalgebra.rs) for vector/matrix math and can optionally interface with
[rapier](https://rapier.rs) for two-way coupling with rigid bodies, multibodies, and deformable bodies.
2D and 3D implementations both share (mostly) the same code!


Examples are available in the `examples2d` and `examples3d` directories. Because those demos are based on
WASM and WebGl 1.0 they should work on most modern browsers. Feel free to ask for help
and discuss features on the official [discord](https://discord.gg/vt9DJSW).
Expand All @@ -39,6 +38,7 @@ The name of this library is inspired from the famous surrealist artist `Salvador
is inspired from its renown painting [The Persistence of Memory](https://en.wikipedia.org/wiki/The_Persistence_of_Memory).

## Features

- **Pressure resolution:** DFSPH and IISPH.
- **Viscosity:** DFSPH viscosity, Artificial viscosity, and XSPH viscosity.
- **Surface tension:** WCSPH surface tension, and methods from He et al. 2014 and Akinci et al. 2013
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2 changes: 1 addition & 1 deletion src/lib.rs
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@@ -1,6 +1,6 @@
/*!
**Salva** is a 2 and 3-dimensional particle-based fluid simulation engine for games and animations.
It uses [nalgebra](https://nalgebra.org) for vector/matrix math and can optionally interface with
It uses [nalgebra](https://nalgebra.rs) for vector/matrix math and can optionally interface with
[rapier](https://rapier.rs) for two-way coupling with rigid bodies, multibodies, and deformable bodies.
2D and 3D implementations both share (mostly) the same code!

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