What to do when something goes wrong. Whether a game is known to run at all is in the README; if nothing here helps, report it.
Every run writes a log, and sake's window shows only its last line. What runs in a bottle writes
it in ~/Library/Caches/Sake/build/bottles, in a folder named after the bottle:
title-<id>.logfor a titleinstall-<name>.logfor an installertool-<name>.logfor one of Wine's tools
Setup's builds, and making or importing a bottle, write theirs in ~/Library/Caches/Sake/build
itself.
Wine Tools, on a bottle, opens Wine's own winecfg, regedit, uninstaller and task manager in that bottle.
- A step shows a lock. Something it needs is not done yet, and the step says which: This
Mac's checks, or a step before it. This Mac needs all five to pass — Apple silicon, Rosetta 2
(
softwareupdate --install-rosetta), the Command Line Tools (xcode-select --install), the Game Porting Toolkit, and 10 GB free — and until it does, every step not yet done is locked. Install what is missing or make room, then press Check Again. - The sidebar says Setup needs attention. A step is not done any more: an update to sake changed what it builds, or This Mac no longer passes its checks, such as with less than 10 GB free. Click it: the wizard opens on the first step not done and says why. Building Wine again takes minutes and the GDK Runtime seconds; D3DMetal is then one press, from the copy sake kept, with no need for the toolkit's image.
- Gatekeeper stops sake the first time. The app is not notarised. Allow it in System
Settings > Privacy & Security, or install it with
brew install --cask --no-quarantine typester/sake/sake. - The D3DMetal step waits for the toolkit. Download Game Porting Toolkit 4.0 beta 2 from
https://developer.apple.com/download/all/, open the
.dmg, then press Install. sake copies what it needs and unmounts the image it mounted; you need the image only once.
- Battle.net's login form never appears, or its GPU process keeps exiting. The title needs
its arguments:
--use-gl=angle --use-angle=vulkan --in-process-gpu. sake fills them in when it findslibcef.dllbeside the program or one folder below it; if they are gone, put them back in the title's Options. - Diablo IV says "There was a problem logging in. (Code 7)" It was started directly. Start the Battle.net launcher and press Play inside it: the client hands out the game's login token only after that press.
- A game built on Microsoft's GDK, such as Minecraft Dungeons II. The first time it signs
in, sake shows a code and opens
microsoft.com/linkin your browser; type the code there and sign in. Later starts sign in without asking.- Keep sake running while you play. The game asks sake for its tokens. With sake not running, it waits ten seconds and goes on without a user.
- Play with friends by party code. One Xbox service the game uses, multiplayer activity, refuses sake's sign-in, so anything in the game that depends on it does not work.
- A game on an external disk resets its settings every time it starts. On a disk formatted
exFAT, macOS writes a
._file beside nearly every file, and a game can read one as its own settings. sake's Wine leaves those files out; if the sidebar says Setup needs attention, build Wine again. - A game seems to hang, or never gets going. Before deciding a build is broken, read Debugging: it tells four failure states apart by thread count, memory and Metal mappings.
- A bottle has a
D:drive that leads nowhere. The bottle was made while the Game Porting Toolkit's image was mounted, and Wine mapped it. It is harmless. - Import from CrossOver refuses. Importing clones the game instead of copying it, which
works only when the CrossOver bottle is on the same disk as
~/Library/Sake. - Deleting a bottle with an imported game gives back almost no space, even once the Trash is emptied: the game's data is shared with the CrossOver install it came from, which still has it.
- A bottle cannot be renamed while a game runs in it. Stop the game first. Deleting a bottle stops what runs in it, and the confirmation says so.
- Wine's own settings, such as the Windows version, DLL overrides, drives and the audio device, are in winecfg, under Wine Tools. Changing the Windows version can break a game.
Nothing to set up. The engine is built with SDL2, which knows device-specific protocols such as the Switch Pro Controller's, so a controller should work. If yours is not seen, report it.
- The Dock still shows sake after it has quit. Something sake started is still running. Stop on a title takes down everything in its bottle, not only the game.
Uninstall sake… in the app menu moves ~/Library/Sake and ~/Library/Caches/Sake to the
Trash: the engine, the bottles and the games in them, your Xbox sign-in, and the build cache
with sake's copy of D3DMetal. Until you empty the Trash, it can all be put back. Sake.app
itself stays; drag it to the Trash, or run brew uninstall --cask sake. Three small files are
left behind: ~/Library/Preferences/dev.typester.sake.plist,
~/Library/HTTPStorages/dev.typester.sake and ~/Library/Caches/dev.typester.sake.
Open an issue with your Mac, your macOS version
and sake's version (About Sake, in the app menu), and attach the log from
~/Library/Caches/Sake/build; paths in it show your macOS user name. For whether a game runs,
working or not, use the
compatibility form.